PIPAS Competition Season
Concept The targets are shot at a range of 6 yards. Each target consists of 4 aces and a central JOKER card – the Joker is the STOP PLATE. The competition consists of three strings of 5 shots with a 10 second time limit for each string. In that 10 seconds you must come to the aim, take one shot at each of the aces (in any order you like) and then use your last (5th) shot to hit the JOKER as the STOP PLATE. The scoring is detailed below but, unlike the first version of PIPAS, if you fail to hit the stop plate JOKER, you do not lose all your score, you just have to halve the score you have obtained on the 4 aces. You may take a reasonable rest between each string of 5 shots, e.g. up to 10 minutes, and you can either use a fresh target sheet for each string or “patch” the holes after each string of 5 shots and reuse the same sheet. Course of Fire Any multi-shot CO2 / Airsoft replica may be used with a full magazine. The competitor starts with pistol at the ready, lowered 45 degrees to target with a two handed grip. Using the timer of your choice, set for 10 seconds, wait for “GO” and you then have to aim and fire 5 shots at the 4 aces followed by the STOP PLATE JOKER. Although 10 seconds should be plenty of time, if any shots hit the target ANYWHERE after 10 seconds your penalty is to deduct the highest scoring of your hits. (Those with a handicap who wish to compete may do so with any stance, including seated if in a disabled conveyance providing the gun is held in a starting position which is pointing straight down and held in the strongest or favoured hand to start with. Single or double handed stance may be adopted but no support may be taken from any disabled conveyance if used.) The competition consists of a string of 5 shots repeated 3 times. You can have as much practice as you like but, once you have decided to commit to the competition, the next 3 strings of 5 shots have to be taken for the competition score (no discarding one of these three if it happens to be a bad one and repeating it ! ! !) Scoring All scoring is inward. You only score by hitting the cards - 3 in the blue, 5 in the green (including on the red/black A and suit symbol), 7 in the white and 10 in the central suit / joker symbol. There are 3 penalty situations. 1. If you fire a shot and hit the target ANYWHERE after the 10 seconds time limit you must deduct the highest scoring hit on that target. 2. If you miss the JOKER completely then you halve any score on the aces of that string. 3. Although it is unlikely; in each string of 5 shots, two (or more) hits on any one card means only scoring the LOWEST of the shots on that card. Maximum score for each string = 50 . Maximum score for a competition (3 strings) = 150 |
Click on Files for Procedure which contains shown Targets and Scorecard to download:
Alternatively Purchase your Targets from Air Targets.co.uk
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