APMA Criteria
The six stages for the scheme are listed below:-
Stage 1 ~ APMA Marksman
Stage 2 ~ APMA Sharpshooter
Stage 3 ~ APMA Expert
Stage 4 ~ APMA Master
Stage 5 ~ APMA High Master
Stage 6 ~ Mission Impossible a competition utilizing the skills of a High
Master.
Full details are on there seperate tabs on the left hand page and below is
a PDF of all stages
APMA Stage Leaflet PDF
Also the following rules apply to all levels of the scheme.
Mandatory Reloads – Any magazine reload(s) are
mandatory (even if your magazine holds 12 or more shots) and the appropriate
number MUST take place at some time during the stage. For example, with a
S&W 10 shot magazine you could fire 2 shots from the first magazine and
then complete the full requirement of 12 shots from the 10 shots in the reloaded
magazine. Similarly, where 2 reloads are required for 18 shots, this could be
achieved by 2 – reload – 10 – reload – 6. It may be felt easier (to keep track
of where you are in this type of stage) to shoot 6,6,6 but this is up to the
individual participant. The same principles apply to all capacities of magazine
(e.g. 8 shot Umarex or 18 shot or greater BB magazines).
If any reload is NOT made (for example the second magazine where 2 reloads are
required) then the highest scoring 2 shots on the last target engaged must be
discarded. This is to ensure that, where pistols with large capacity magazines
are being used, no advantage can be gained by getting as many shots as possible
in on the first two strings of shots and not even bothering with the second
reload! The purpose of mandatory reloads is to simulate the training for
multiple reloads under pressure.
At the highest levels of the award, there is a
requirement for 18 shots with 2 magazine changes. To avoid the necessity for
members having to buy more than the usual one or two magazines supplied with
most pistols, all entrants to this award scheme have the option of using a
“backup” pistol. The first magazine reload MUST be made using the main pistol
used for the 4 stages of an award, but where a shooter so wishes, they may have
a second pistol, fully loaded with an appropriate number of pellets/BBs ready
to use for the final/third run of shots. This “backup” pistol can be held ready
loaded in a second holster or placed at least one foot away from the participants body (on table,
chair, stool, shelf) safely ready for the third string of shots . Note that the
penalty in scoring rule number 7 (missing a reload) still applies.
Sights - Only open sights may be used. The front sight must be a non-adjustable post sight. The rear sight may be
adjustable if the firearm was originally manufactured with an adjustable sight. Sights may be replaced but
they must use the original dovetail cuts and must retain the original configuration of the firearm. Fibre optic
sights are permitted.
Scoring – 1. All scoring is inward.
2. On Target 7 (the rapid fire “double tap” target) only two shots can
be scored on each target A, B, or C. If there are 3 (or more) shots on any
roundel, then the HIGHEST scoring extra shot(s) must be discounted.
3. Similarly on Target 2 only 6 shots can be scored on each of the 2
targets and, with any extras, the HIGHEST scoring shot(s) must be discounted.
4. The same principle applies to Target 3 where only two shots can be
scored per target.
5. With Targets 4, 5, and 6 the black areas are OUTWARD scoring i.e. any
shot which cuts the edge of or is fully within the black areas scores ZERO.
6. If any shots are fired after the time limit for the stage, then the
HIGHEST scoring shot(s) on the last target engaged must be discounted.
7. As detailed above, where a mandatory reload is not made, the highest
scoring 2 shots from the last target engaged must be discarded.
8. Where a course of fire states 2 shots are to be taken to the head
followed by 4 to the body, there is a penalty for a head shot hitting the body
and vice versa. Namely, where more than two shots appear in the head zone then
the highest scoring shot(s) in excess of 2 must be discarded and similarly when
more than 4 shots appear in the body zone, then the highest scoring shot(s) in
excess of 4 must be discarded.
Number of Stages- The course of fire for each level is conducted in two
stages. Each stage involves 2 different targets, the 1st stage will use Target
7 and 1 (or targets 4,5, or 6 instead of target 1 for the later levels) and the
2nd stage will always consist of Targets 2 and 3. Each stage must be completed
in the same session, with at least the minimum scores required to be obtained
on BOTH targets, to qualify as a completed stage. Stages 1 and 2 may be fired
on separate days during the month (or can be fired in the same session if so
desired).
Number of Courses of Fire – Stages 1 and
2 form one complete course of fire. Levels 1 to 3 of the Award Scheme require 3
completed courses of fire with the minimum scores (or better) achieved at each
stage. Levels 4 and 5 only require 2 completed courses of fire, each with the
minimum scores (or better) achieved at each stage.
Stage 1 ~ APMA Marksman
Stage 2 ~ APMA Sharpshooter
Stage 3 ~ APMA Expert
Stage 4 ~ APMA Master
Stage 5 ~ APMA High Master
Stage 6 ~ Mission Impossible a competition utilizing the skills of a High
Master.
Full details are on there seperate tabs on the left hand page and below is
a PDF of all stages
APMA Stage Leaflet PDF
Also the following rules apply to all levels of the scheme.
Mandatory Reloads – Any magazine reload(s) are
mandatory (even if your magazine holds 12 or more shots) and the appropriate
number MUST take place at some time during the stage. For example, with a
S&W 10 shot magazine you could fire 2 shots from the first magazine and
then complete the full requirement of 12 shots from the 10 shots in the reloaded
magazine. Similarly, where 2 reloads are required for 18 shots, this could be
achieved by 2 – reload – 10 – reload – 6. It may be felt easier (to keep track
of where you are in this type of stage) to shoot 6,6,6 but this is up to the
individual participant. The same principles apply to all capacities of magazine
(e.g. 8 shot Umarex or 18 shot or greater BB magazines).
If any reload is NOT made (for example the second magazine where 2 reloads are
required) then the highest scoring 2 shots on the last target engaged must be
discarded. This is to ensure that, where pistols with large capacity magazines
are being used, no advantage can be gained by getting as many shots as possible
in on the first two strings of shots and not even bothering with the second
reload! The purpose of mandatory reloads is to simulate the training for
multiple reloads under pressure.
At the highest levels of the award, there is a
requirement for 18 shots with 2 magazine changes. To avoid the necessity for
members having to buy more than the usual one or two magazines supplied with
most pistols, all entrants to this award scheme have the option of using a
“backup” pistol. The first magazine reload MUST be made using the main pistol
used for the 4 stages of an award, but where a shooter so wishes, they may have
a second pistol, fully loaded with an appropriate number of pellets/BBs ready
to use for the final/third run of shots. This “backup” pistol can be held ready
loaded in a second holster or placed at least one foot away from the participants body (on table,
chair, stool, shelf) safely ready for the third string of shots . Note that the
penalty in scoring rule number 7 (missing a reload) still applies.
Sights - Only open sights may be used. The front sight must be a non-adjustable post sight. The rear sight may be
adjustable if the firearm was originally manufactured with an adjustable sight. Sights may be replaced but
they must use the original dovetail cuts and must retain the original configuration of the firearm. Fibre optic
sights are permitted.
Scoring – 1. All scoring is inward.
2. On Target 7 (the rapid fire “double tap” target) only two shots can
be scored on each target A, B, or C. If there are 3 (or more) shots on any
roundel, then the HIGHEST scoring extra shot(s) must be discounted.
3. Similarly on Target 2 only 6 shots can be scored on each of the 2
targets and, with any extras, the HIGHEST scoring shot(s) must be discounted.
4. The same principle applies to Target 3 where only two shots can be
scored per target.
5. With Targets 4, 5, and 6 the black areas are OUTWARD scoring i.e. any
shot which cuts the edge of or is fully within the black areas scores ZERO.
6. If any shots are fired after the time limit for the stage, then the
HIGHEST scoring shot(s) on the last target engaged must be discounted.
7. As detailed above, where a mandatory reload is not made, the highest
scoring 2 shots from the last target engaged must be discarded.
8. Where a course of fire states 2 shots are to be taken to the head
followed by 4 to the body, there is a penalty for a head shot hitting the body
and vice versa. Namely, where more than two shots appear in the head zone then
the highest scoring shot(s) in excess of 2 must be discarded and similarly when
more than 4 shots appear in the body zone, then the highest scoring shot(s) in
excess of 4 must be discarded.
Number of Stages- The course of fire for each level is conducted in two
stages. Each stage involves 2 different targets, the 1st stage will use Target
7 and 1 (or targets 4,5, or 6 instead of target 1 for the later levels) and the
2nd stage will always consist of Targets 2 and 3. Each stage must be completed
in the same session, with at least the minimum scores required to be obtained
on BOTH targets, to qualify as a completed stage. Stages 1 and 2 may be fired
on separate days during the month (or can be fired in the same session if so
desired).
Number of Courses of Fire – Stages 1 and
2 form one complete course of fire. Levels 1 to 3 of the Award Scheme require 3
completed courses of fire with the minimum scores (or better) achieved at each
stage. Levels 4 and 5 only require 2 completed courses of fire, each with the
minimum scores (or better) achieved at each stage.

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